The Dye MXR is here and offers some amazing new features! The Arc-X bolt, SLAP 2 ASA, Dye UL-I Barrel, improved ergonomics, & more make this Dye's new flagship high-end electronic paintball marker! We are here to discuss what's all new on the MXR paintball gun and if it's Dye's best paintball gun ever!
Purchase your DYE MXR HERE!!
Check out our overview video of the Dye MXR here!!
This Dye MXR has a lot of really cool features and we're here to discuss some of them. The new style case is very very stylish design. First off, they fixed their zippers. So the zippers are a little bit higher and better quality metal so that they shouldn't have any issues breaking. The case offers plenty of slots to hold the Dye UL-I Barrel. Some other things new about the case include pockets in the middle flap which allow you to store items inside the case. The case also offers a magnetic mat for your allen keys which will help with working on your marker. All of the allen keys are nicely labeled to tell the user what they are as well which no other marker in the industry does this!
Price:
First and foremost before we get into the features though I want to do talk about a few things first off is price so base colors we don't have any of the base colors yet but base colors are going to be $1499.95 so this marker is going to come in cheaper than the Geo R5 and is going to come in cheaper than the Planet Eclipse CS3. It is going to be more expensive than obviously the DSR plus but it is coming in at a price point that is cheaper than like the M3 plus so I really think that Dye did a really good job of understanding players market when it comes to the fact that they you know kind of like are at that perfect price point at $1,500. It's going to be $1650 for the PGA colors there's a total of eight different colors with these markers. So there's going to be black for base color (Darkness). Then there's going to be seven PGA colors and then I'm sure that you know we'll be probably sending some off to get anodized and everything else like that to get other colors.
Ergonomics:
MXR ergonomics are much improved. The MXR is slightly longer than the Dye DSR+ and M3+. The MXR comes with a deuce style trigger as well as a scythe/blade style trigger. These can be easily swapped out using 1 allen screw which swaps only the trigger shoe and keeps the settings of the trigger (pre-travel, post-travel, magnetic return, etc). The trigger feels extremely comfortable and very smooth to pull. The trigger frame is a little larger than the Dye DSR+ which makes it better for players with large hands. The foregrip of the marker is very comfortable and larger than the DSR+. I immediately love the foregrip. It is definitely long enough and looks a lot longer than the DSR+ or the M3+. The foregrip is definitely thinner but longer compared to previous models. The foregrip has an oval shape to it compared to the Dye M3+ which is round. It is longer from top to bottom for larger hands than the DSR+ and overall feels great in the hands. The MXR features the UL 45 frame that all Dye markers have. The UL Grips are a little more textile and are supposed to be improved from the Dye DSR+. They are easier to remove than the DSR+ and are supposed to protect the main board inside the trigger from getting paint and debris. The MXR weights 1 pound 15 ounces which makes it very lightweight and comparable to most other markers.
The Sticky grips of the Dye MXR have been slightly modified to protect the OLED board more. They are easier to remove than the DSR+. The foregrip no longer has a knob at the bottom that needs to be turned to remove the grip. The trigger frame grip also does not have screws holding into place. Simply pull them off.
Bolt System:
The MXR marker is going to offer the new Arc-x bolt system. This bolt system is unique to Dye guns and to the naked eye looks similar to the DSR+ bolt system with some modifications. The Arc-X bolt system is extremely efficient with over 1800+ shots from a 77/4500 fill! The shot signature is similar between a DSR+ and M3+. Dye is advertising this bolt as a hybrid engine between their 2 older flagship markers. The operating pressure is 120 PSI and has a reduced o-ring count to hopefully increase reliability.
The Arc-X bolt also has redesigned valve porting to help with improved consistency which we have definitely noticed in our testing. The marker is dwell insensitive so improving the shot by trying to tune the dwell should not matter with the MXR.
Dye UL-I Barrel System:
Dye has always been known for their barrels. The Dye Ultralite barrel is considered one of the best barrels of all time due to its great sound signature. Dye improved on the UL barrel with the UL-S barrel which features a longer control bore. Then when Planet Eclipse release the PWR insert system, Dye released the UL-I Barrel. The Dye MXR features Dye's latest barrel, the Dye UL-I Barrel system. You are going to get 3 UL-I inserts with the MXR; 0.680, 0.684, & 0.688 inserts. We really like the fact that Dye made this a complete barrel kit especially at the price being less than its competitors who do not include a full barrel insert kit.
Battery Operation:
The Dye MXR goes away from the Dye M3+ MOSAir rechargeable system as well as the 9V battery operation of the Dye DSR+. The MXR will take 2 AA batteries which seems to make the most sense. Another notable thing about the battery operation is that it is in the foregrip of the marker. You simply pull down the foregrip and no longer have to twist a knob 180 degrees like the DSR+. This makes changing batteries extremely simple and reminds us of the Geo R5 and CS3 battery changing mechanism. AA batteries are nice because most paintball loaders use AA batteries so you only have to keep one style of batteries in your gearbag. AA batteries are also lighter for weight reduction of the marker.
Board/Electronics:
They went away from the side display of the M3 plus and they moved over to the rear display similar to to the DSR+. The 5 way joystick allows for many differnet adjustments. You're going to get your player profiles similar to the Dye DSR+ and M3+. One thing that is nice about the MXR is the LED Light located over the OLED screen which gives the status of the marker in direct sunlight. The grips kind of protrude out and protect this plastic portion which is nice there I was never crazy about the DSR Plus board just because like that joystick can be a little bit of pain in the butt. Hopefully once we actually take the marker apart we can determine whether or not they made refinements there.
Overall, we wish they had kept the full size OLED color display of the Dye M3+ but understand moving it to the back was some player's preference. The board is also supposed to be more robust and allow for better protection against paint and debris!
SLAP 2 ASA:
The SLAP 2 ASA is definitely a lot larger than the slaps ASA on the M3 plus. The aluminum construction makes it very robust and a reliable design. They also made it more robust there's a filter in there that's supposed to keep air dirty air and all that stuff out. Dye also got rid of the magnets and I can already tell it's easier to disengage and engage so that is an improvement there.
Lockdwn2 Lever Lock Feedneck System:
The Lockdwn2 feedneck has already got a thumb wheel as it should. The actual body of the feed neck it looks very similar to the DSR plus. It actually might be a little bit shorter. The adjustable cam lever clamp is also contoured so it's a little bit different feel wise and overall feels better than the DSR plus there.
TAAC Detent System:
Dye went away from the plastic eye pipe system on this and it is now called the TAAC (tri axial, alignment, control) detent system and is now as you guys can see here a metal design. So it's going to be more reliable and you're never going to have any problems anymore with cracking your eye pipe. As you guys can see, there is no detent system with this marker. They actually went to an O-ring style so we'll see how that works over time but from a you know like replacing detents and everything else like that, Cody and I were talking about off camera I think it's a really smart idea. Simply replace the #17 (EDIT: Dye is moving most guns to a size #16 o-ring on the breech sleeve to avoid double feeding). Anytime that gets worn you're just going to be able to pop a new one on it's going to be a lot simpler than making sure that you have detents at all times. If you look into the marker they don't actually have the eye harness sleeve anymore it's just two spots so misalignment with the eye system was a problem with the DSR plus where you would have this system right here and if that was misalign at all if it didn't sit completely flush and sat like this or sat like that you'd have an issue so that should eliminate that issue and make this gun more reliable. So with that said, I think that overall this gun is going to be much more reliable than the DSR plus and the M3 plus. Those guns were reliable in the first place but I think that this just adds a new level of comfort to knowing that your high-end paintball marker is going to work at all times you know you're not going to have issues with having to replace an eye pipe.
Hyper 6 IM Regulator System:
So it's going to be the same regulator system that's in the IM kit for the DSR plus. The regulator is integrated into the SLAP 2 ASA with a top load assembly making it faster and easier to service by accessing the o-rings quicker. You're going to get consistency, reliability, and all that stuff. The Hyper 6 IM regulator definitely helps to get the Dye MXR to the level of efficiency that it offers along with a proven reliable design!
Mech Frame Capabilities:
There is going to be a Mech frame so that's something that is going to be coming here shortly for it it is going to be Mech frame capable. This obviously offers a huge advantage over like the geo R5. I think that most guys really like the way that the DSR plus Mech frame is and we are sure the MXR mech frame will not disappoint. We currently have no details on the mech frame regarding features, release date, or price.
Dye MXR Shot Quality:
First Impressions on the way it shoots... if the DSR+, a Dye DLS, and an M3+ all had a baby that's what it would shoot like. It is a little bit snappier than I thought it was going to be but it shoots really good. We like the level of responsiveness from it. The DSR+ for me shot too smooth, the Geo R5 shoots extremely smooth as well and it has that like spool valve style of shooting. This is more kind of like a mix in between like a CS3 and a Geo R5 if you're talking about Planet Eclipse. It's kind of like a mix between an M3 plus and a DSR plus if you're talking about Dye. I really really like it guys! Not only do we really like the shot but it also is EXTREMELY efficient and we were able to get over 1800+ shots with a Ninja SL2 77/4500 tank!
DYE MXR: OVERALL VALUE
So is the Dye MXR worth the $1500-1650 price tag? Our answer to this is YES, ABSOLUTELY! The MXR is loaded with new features including 2 triggers, 3 Dye UL-I inserts (a full barrel kit if you ask us), an extremely efficient Arc-X bolt, and much more. There is not much extra to include with this marker as Dye beat everyone to the chase and just included everything off the bat.
With that said, there has been some hesitancy on this marker due to the dreaded Dye DLS release. The DLS was a limited-edition run of marker that was released at NXL World Cup 2022. Many people were very excited about this marker and pre-orders were filled very quickly. As markers came out into the public, there were some issues with the Paragon core when it came to shooting brittle paint and being overall trustworthy.
We assure our customer base that the MXR seems to be very well put together. Our brittle paint tests showed the marker can shoot brittle paint well. The efficiency test put up record breaking numbers. Now our only question is how reliable will the MXR be over time and will the marker do well in cold weather. Only time will give us an idea on this but overall we are confident that the MXR should perform well!